SERVICE USB DIRECTOR FUNCTIONS
SETTING OUTPUTS
==============
SERVICEUSBSetOutputValueBit(value, bit, deviceID, timeout)
set single output to on or off
value: "I" or "O"
bit: 0-7
deviceID: 0 (for all following)
timeout: 0 (for all following)
SERVICEUSBSetOutputValueByMask(mask, deviceID, timeout)
set all outputs at once using a string mask
mask: e.g.: "OOOOOOOI", "TXTXTXTX", "OOOOTXTX"
O: off
I: on
T: invert
X: unchanged
SERVICEUSBSetOutputValue(value,deviceID,timeout)
set all outputs at once using a decimal value
value: 0-255
READING INPUTS
=============
SERVICEUSBGetInputValueBit(bit, deviceID)
get value of single input, returns "I" (on) or "O" (off)
SERVICEUSBGetInputValue(deviceID)
get value of all inputs, returns decimal value (0-255)
SERVICEUSBGetInputValueasMask(deviceID)
get value of all inputs, returns string mask, e.g. "OOOOOOOO"
SERVICEUSBGetEXValue(deviceID)
get value of analogue input X, returns 0-255
SERVICEUSBGetEYValue(deviceID)
get value of analogue input Y, returns 0-255
WELCOME FUR AT ecal !
Volker Morawe and
Tilman Reiff arrived in Lausanne yesterday night. they brought along a 19 kilo overweight package with electronic components such as relays, resistors... and whatever the hell the names of this stuff are (they will hopefully teach us).
NEWS: FUR JUST WON ONE OF THE MOST RESPECTED AWARDS FOR ELECTRONIC ART
the international media art award 2003 of ZKM / karlsruhe
CONGRATULATIONS ! (we are glad that we booked them before this success was made public. the FUR-options took off like the sky rockets ;-)
Masaki Fujihata, member of the jury, writes:
"PainStation is something more than a simple game machine working in precisly the opposite way from usual. The satisfaction derived from amusement arcades results from conflict between a machine and a player. But PainStation is based on the contrast between physical pain and a tiny, cheap win at the famous game of Pong.
PainStation analyzes the structure of addiction to games. It suggests that the game and the physical damage done to someone's hand could activate a kind of hormone.
People may well say that this is a media art piece, but in reality it's a struggle between two human players. The piece has a system built into it that creates a relationship similar to that of two people who are fighting (two players). PainStation is not a media art piece; it is a hormone art piece"